The Valve Index is a virtual reality headset that was released in June 2019. It was highly anticipated by gamers and VR enthusiasts alike, with many hoping it would be a game-changer in the VR industry.
But did it live up to the hype? Did it sell well? Let’s take a closer look.
First, let’s go over some of the specs of the Valve Index. It boasts a resolution of 1440 x 1600 pixels per eye, a refresh rate of 120Hz (with an experimental 144Hz mode), and a field of view of 130 degrees. It also has built-in headphones and a microphone for an immersive audio experience.
The Valve Index is not cheap, with a starting price of $999 for the full kit that includes the headset, two controllers, and base stations for tracking. This price point puts it at the higher end of the VR market, competing with other high-end headsets like the Oculus Rift S and HTC Vive Pro.
Despite its high price point, the Valve Index received generally positive reviews from critics and users alike. Many praised its high refresh rate and field of view, as well as its comfortable fit. However, some criticized its lack of wireless capabilities and limited game library.
Unfortunately, Valve has not released any official sales figures for the Index. However, according to data from SteamDB (a third-party website that tracks Steam sales), sales have been relatively modest compared to other VR headsets on the market.
So did the Valve Index sell well? The answer is unclear.
While it has received positive reviews and has certainly found a dedicated fanbase among VR enthusiasts, it may not have sold as well as some had hoped due to its high price point and limited game library. However, with the recent release of Half-Life: Alyx (a VR-exclusive game that requires the Index), sales may see a boost in the coming months. Only time will tell if the Valve Index will be a true game-changer in the VR industry.